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The post New Advances Bring the Era of Quantum Computers Closer Than Ever first appeared on Quanta Magazine
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The human colony on Tau Ceti IV has been abandoned for half a century, as far as anyone can tell. The only exports leaving the planet are those nabbed by Runners in mechanical bodies, like fruit pickers at the end of the universe. But there are imports, too, of a sort: elements pulled in from other extraction shooters, which reveal the kind of experience Bungie wanted to make.
Namely, a stealth game.



Surprise, Friday WAP attack! No, I've (hopefully) not mucked up the time the WAPs are posted, as I did last time this particular RPSponsibility was trusted to me. It's a long weekend here in the UK thanks to the bank holidays around Easter. More time for playing games, in theory. Assuming you don't get trapped in a giant chocolate egg or something equally terrifying.
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In the summer of last year, during Day of the Devs, immersive sim legend Warren Spector said that at his studio OtherSide Entertainment, "we don't play it safe. We take chances." He was talking about his upcoming game Thick as Thieves, a multiplayer immersive sim that's basically Thief, except other people are trying to pull off the same heist as you on the same map, with all of you racing to get the loot first. Except it's not going to be that game anymore.

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Earlier this week the team behind Oblivion remake mod Skyblivion put out a call for some "final" and "vital" veteran help to get their work over the line in 2026. Given the mod's delay late last year and the fairly lengthy list of roles the post on Nexus Mods cited the Skyblivion crew as looking to fill, you'd be forgiven for wondering what this recruiting push might mean in terms of how work on the mod's going.
However, Skyblivion's project lead Kyle 'Rebelzize' Rebel says it's not a sign that the project's "dead in the water", but instead a team who have been "stretched thin" for a long time trying to take advantage of "good momentum" they currently have as they work to tie up remaining loose ends.
"The year is 2009," opens the 1.0 launch trailer for Xenonauts 2, a sentence that tickles me greatly considering the game's alternate future vibes. It presents a vision of the world that differed greatly from my actual experience of worrying about swine flu and whether or not Yu-Gi-Oh! was cool any more. And yet that is the reality of the turn-based tactics game, which exits out of early access almost three years after its initial release.
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I've not had a punt at Slay the Spire 2 myself yet, I've been too busy coming up with an excuse for not having played the first one, but the general read I've got on it is "it's more Slay the Spire!" This can be interpreted much the same as a vote for Bart being a vote for anarchy, as far as I can tell too. There is multiplayer now too, of course, changing things up in a notable way through this mode, but so far, so generally familiar. In a new interview with Mega Crit co-founder Casey Yano over at PC Gamer, however, it sounds like a trio of new modes are in the works at least.
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I've never really been able to wrap myself around raising sim games such as the Princess Maker series. The framing of them feels like it could quite easily teeter over the edge into something uncomfortable, and in more modern entries such as Umamusume outright parasocial (and often exploitative). But lo and behold, a game enters my consciousness that fits within this very genre that looks absurdist enough to quell some of those concerns: Tomak: Save the Earth Regeneration, a rerelease of the 25-year-old game that sees you caring for the goddess of love who's lost her body and is living out of a plant pot.
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I think it's entirely possible that I have not known true happiness since going through the childhood experience of going to your local Easter egg hunt, and finding a facsimile of an egg you can later trade in for the chocolate variety hidden in the plainest of views (but you're five, so you proudly show it to your half-interested parents none the wiser). I miss the thrill of the egg hunt. So lucky me, all I have to do is play Deep Rock Galactic: Survivor later this month, as the Vampire Survivors-esque spin-off is getting such a mission type as part of its upcoming Heavy Duty expansion later this month.
The latest Steam hardware survey cites Linux as accounting for over 5% of the install base. That's not a lot, and comes with the caveat of Valve's info gathering not being bulletproof, but it ia a good chunk higher than the OS's mark for the first two months of 2026.
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Ascenders: Beyond The Peak is a new turn-based roguelite in which a bunch of alpine occultists try to recover cursed artefacts from Lovecraftian mountains, before the world ends. Lotta genre references and parallels there, so let me boil it down for you: this appears to be Darkest Dungeon plus gravity.
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Are you having fun being Kliff MacDuff? How would you like to be Kliff MacDuff with an acute case of gastritis? It appears that open world RPG Crimson Desert has a secret "food consequence" system, cut during development. It offers 50 different "food skills" split across 15 categories, on top of the existing Crimson Desert cooking recipes. Stir it all together and you have something like a survival sim, as if this game wasn't enough genres already.
I’ve been trying to get emmet completions working with jsx/tsx files. The tsserver sends completions but I don’t get anything from emmet
remove-hooks global lsp-filetype-javascript
hook global WinSetOption filetype=(?:javascript|typescript) %{
set-option buffer lsp_servers %{
[typescript-language-server]
root_globs = ["package.json", "tsconfig.json", "jsconfig.json", ".git", ".hg"]
args = ["--stdio"]
[emmet-ls]
args = ["--stdio"]
root_globs = ["package.json", "tsconfig.json", "jsconfig.json", ".git", ".hg"]
}
}
1 post - 1 participant
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Valve have taken the wrenches to the homepage of the Steam store, with a design refresh now out in beta form. It's certainly an improvement if you're a fan of wider screenshots, infinitely scrolling pages, and/or having more details fired at your face when you hover over a game.
Legends of the Round Table isn't just a turn-based RPG, it's an extravagant 13th century puppetshow with live medieval lute music and a boisterous, singing narrator you can all but visualise prancing around the stage, splashing mead over the less important courtiers. It's also a jousting experience in which you can juice up your charge with Love, one of the principle chivalric virtues, in order to clang a dude right off his horse.
Following the murder of a speedy movement exploit, Marathon developers Bungie have a bunch of other weapons in the arsenal of the uber-powerful runner in their sights. Snipers, knives, and bubble shields are all on the tone down list for the extraction shooter's upcoming patches.
Wake up, the Residents are Evil again. Well, what I mean to say is that the oldest Evil Residents, the most classic of Resident Evils, have now hit Steam in the nicely revamped form they took on when GOG brought them back to PC a couple of years ago. Yep, the versions of Resis 1, 2, and 3 that've just hit Valve's storefront include GOG's handy tweaks to help them run in all singing and all dancing fashion on modern hardware.
ProPublica
The post Why We Went Looking for National Defense Areas Along the U.S. Southern Border appeared first on ProPublica.
S&box is an upcoming open source game development platform, built using a modified Source 2 engine. Out on 28th April, it's the work of the very same Garry Newman behind the legendary Garry's Mod, who's been working on a spiritual successor at his company Facepunch Studios (also the developers of Rust, and originally known as Team Garry) since 2015.
Inasmuch as I am qualified to judge, S&box sounds like a robust tool – it's got features and systems for visual scripting, open world terrain, and creating shaders. The developers are also supporting VR, but hey, nobody's perfect. The latest, bestest news is that Facepunch have just struck a deal with Valve to let people export their S&box creations as standalone Steam games, without paying Facepunch a fee.
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Nintendo's efforts to patent the idea of summoning a videogame character and letting it fight another character have suffered a significant reversal in the USA, even as the Mario makers continue a copyright infringement lawsuit against Palworld developers Pocketpair in Japan. The United States Patent and Trademark Office has now revoked the character-summoning patent in question, though their decision is "non-final". Nintendo have two months to respond and argue their case.
The post A Through-The-Lens Look at the World’s Particle Physics Labs first appeared on Quanta Magazine
Update:1047 Games CEO Ian Proulx has confirmed to RPS that the Hathora situation "won't have any impact on players" as far as Splitgate is concerned. "Our backend has support for multiple providers, so we just had to migrate to alternatives," he added.
Original story follows:
Stormgate is set to go offline-only at the end of April, with developers Frost Giant Studios having announced that the server provider for the strategy game's multiplayer modes have decided they no longer want to be a server provider for online games. That's a byproduct of said provider, Hathora, having been taken over by an AI company who plan on using their latest purchase "to work on compute orchestration for AI inference at scale".
Heroes of Might and Magic: Olden Era will release in PC early access on April 30th, Hooded Horse and Ubisoft have announced. The new strategy RPG from developers Unfrozen is the first freshly baked HOMM game in over a decade, and will launch with a mixture of familiar and new modes, spanning singleplayer and multiplayer.
If you're new to the series – there is the faint but horrifying possibility that you were not yet born, when the last one came out - it's a turn-based, empire-building affair, where you alternate between tending to your towns and sending heroes, fantasy beasties and armies on quests.
Resident Evil director, Devil May Cry producer and former Tango Gameworks boss Shinji Mikami is now making games for Shift Up, developers of Stellar Blade. You know, the one with the shiny bums and quite good hack-and-slash mechanics. Shift Up have acquired Mikami's new company Unbound, which he founded in 2022 after leaving Tango.
Keyboard Builders' Digest
A 36-key unibody ergonomic keyboard: Hollow Wood designed by Mefred.
I'll be honest right off the bat. As a single player Elder Scroller, the Elder Scrolls Online's never managed to hook me for more than a few hours. I've given it a couple of goes, usually during periods when it's gone free to play, but have always bounced off its vast MMOiness. Might the slew of fresh additions coming across the next couple of years be able to change that and finally convince me to spend significant time with ESO in the same way I have Fallout 76 in the past few years? The answer could be yes, if the naval combat and underwater exploration Zenimax have just revealed are as fun as they sound on paper.
Keyboard Builders' Digest
An open-source 58-key split with RJ45 sockets: Pando58 by Julian Yap.
Ho, wasteland packmules and sticky-fingered ornithologists! Embark have released a sizeable Arc Raiders update. Titled Flashpoint, it introduces a new shotgun, SMG and deployable together with a Close Scrutiny map condition, a fresh breed of Arc enemy, some cosmetic bundles, and a feeding boost for Scrappy the loot chicken, which will cause him to dig up a wider variety of more valuable items. As warned, they've also permitted all those awful Shredder things from Stella Montis to infest the other maps.
Well, that's certainly a bold strategy. Mark Gerhard, CEO of MindsEye developers Build a Rocket Boy, has said that the studio are indeed planning to add a new mission to the game which will "share some of the evidence of the sabotage". That'd be the sabotage from a malevolent third party which the exec's been alleging MindsEye faced around launch for a while now, with Gerhard also claiming that an investigation into it is currently in the hands of "authorities" in the UK and US.
Since Issue #3644 was fixed last year, Kakoune has had the ability to visually replace a number of lines in a buffer with a shorter number of lines - that is, code folding should be possible. To experiment with this new capability, I made a little toy folding plugin:
declare-option range-specs fold_ranges
declare-option regex fold_pattern
set-face global Folded +u@Default
define-command fold-disable %{
try %{ remove-highlighter window/fold_ranges }
remove-hooks window fold-update
unset-option window fold_ranges
unset-option window fold_pattern
}
define-command fold-enable -params 1 %{
# Cleaan up any old config, just in case
fold-disable
set-option window fold_pattern %arg{1}
hook -group fold-update window NormalIdle .* fold-update
add-highlighter window/fold_ranges replace-ranges fold_ranges
}
define-command fold-update %{
evaluate-commands -save-regs dl %{
evaluate-commands -draft %{
# Select the fold pattern
# We use ) to make sure the current selection is also the firrst
execute-keys <percent>s %opt{fold_pattern} <ret> )
# Put those locations into register d
set-register d %val{selections_desc}
# Select the first line of each fold
# up until any curly brackets
# (because we can't easily escape them)
execute-keys <a-:><a-semicolon><semicolon>?[^{}\n]*<ret>
# Put those labels into register l
set-register l %val{selections}
}
edit -scratch
execute-keys '"d<a-P>' a<ret><left> '|{Folded}' <esc> '"lP' xH
set-register d %val{selections}
delete-buffer
set-option window fold_ranges %val{timestamp} %reg{d}
}
}
To use it, run fold-enable with a regular expression that matches the text you want to fold. For example, here’s what I put in my Python filetype hook:
fold-enable '^(class|def).*?(?=\n\w)'
The plugin doesn’t support nested folds, but I don’t know if Kakoune does either. The folding seems to work quite nicely, although you can’t choose to open or close folds - they’re open if a selection overlaps with them, otherwise closed. The one limitation I’ve found so far is that scrolling with the scroll-wheel can be surprising - if a fold is at the top line of the screen, and you try to scroll down, then the new top line of the screen would still be within the same fold, and as a result you don’t scroll at all.
I’m interested to hear if anybody else find some cool tricks!
1 post - 1 participant
There is always a risk with a live service game, or any game with only competitive elements, that it enters the Cool For Some Zone. This is a space that exists within a given game and also around it, a place where you can pull off Sick Tricks as a result of movement tech not purposefully included in the game, but born as an incidental result of mashing buttons in just the right way. And until today, Marathon found itself in said zone, but Bungie have made the call to patch out the offending issue.
As pretty (and ugly) as the Resident Evil games have become over the years, there is a quality to the original PS1 entries that lingers on in the hearts of many. That'll likely be partially down to the permanently raised heart rates of kids playing them too young everywhere. But I think the thing that endures in the ever popular PS1 aesthetic in the indie horror scene is that nasty griminess that just feels so at home. And Vultures - Scavengers of Death, a turn-based, extractiony take on Resident Evil, looks like it'll stay true to that vibe.
Well, the time has finally come. After releasing almost a decade ago, The Long Dark finally wraps things up today with today's release of Wintermute's fifth and final episode, The Light at the End of All Things. It's been a long time coming (the free episode update was originally slated for the end of 2025), but it marks the end of a tough, cold journey. Sorry, what's that? It's "not the end, but also an end"? Oh, my mistake!
There is no such thing as a free lunch. Or, so the saying goes, but I'm pretty sure the ham sandwich I had at my friend's house when I was seven didn't cost me a penny. Still, in Crown of Greed, a fantasy real-time strategy game inspired by the likes of Majesty, the old adage certainly holds true. And with its release today, it can even be put into the test!
Traditionally, the words 'ergonomic' and 'gaming mouse' haven't really gone together, although Keychron sought to bring them together with its M5 mouse. It's a vertical mouse that brings your hand into a more natural position, while retaining the beefy internals to make this a suitable mouse for gaming workloads. Currently, it's down to just $60 from Amazon USA on the final day of the Spring Sale, marking out a new low price, which is always nice.
If you're looking to fit in a break from social media discourse in the near future, it's looking like May is going to be a good time for it. That's because ZA/UM's followup to Disco Elysium, Zero Parades: For Dead Spies, is launching around then. And what better a game to post about than one which has a studio embroiled in a whole heap of mess.
A major French consumers group is taking Ubisoft to court over the publisher's ending of online support for The Crew in March 2024, rendering the notionally singleplayer-friendly open world racer unplayable. They're acting with the backing of the Stop Killing Games movement, who want publishers at large to stop yanking servers and taking games offline.
If you've ever longed for your Steam library to be a bunch of shelves littered with physical games you can touch, sniff, and agonise about having to shift if you move house, let me introduce you to Boxroom. It takes all of the games you've either bought for pennies in a sale and never got around to playing or paid through the nose for on release and have put 1000 hours into out of sheer sunk-cost fallacy. It sticks their front covers onto boxes you can use to fill a cosy customisable computer room.
There is a tiny wild sun trapped inside my crystal tower. I hear its garbled voice and catch the yellow of its fire through the blinding white blocks of the summit. The tower itself is so bright on the outside you can barely identify objects placed on it, but I have smashed the crust and dug a network of passages, and it’s shadier within. A realm of shining fog, slick as tooth enamel, with fissured, fugitive reflections that call to mind the beautiful quartz spacecraft in Noctis.
The relative gloom inside the tower implies that the structure’s external radiance is also a reflection. It appears to be caught in the glare of some celestial body, but if such a body exists, it emits radiation invisible to the naked eye, discernable only from its impact on other bodies. The skies of Lucid Blocks are dark and cloudy even by day, inasmuch as ‘day’ means anything in the game. There is one major astral feature, a hazy torus that neither rises nor sets, luminous enough to orient by when exploring the game's procedurally generated landscapes, but not enough to actually light your steps after dark. The only real sun here is the one below. The one I crafted. It slurs and shouts, nosing the walls of its prison.
Letters have been sent by the US Federal Trade Commission to the CEOs of Visa, Mastercard, PayPal, and Stripe, reminding them that there could be hell to pay if they deny customers access to their services because of said customers' political or religious views. Potential discrimination against those with Trumpy views are the body's main concern, but their push could also impact the buying of NSFW games.
A capacious and speedy power bank is a tech essential in my book for keeping all your stuff charged, be it a phone, headphones or a handheld games console such as a Steam Deck. This Anker Zolo option provides up to 30W of power for speedy charging, and has a hefty 20,000mAh capacity in a compact size. At the moment, this power bank is at the lower part of its price cycle on Amazon judging by price tracking graphs, working out to £25 on Amazon UK and $34 on Amazon USA. The latter deal is part of the final day of the US Amazon Spring Sale, too. That's an excellent price on such a powerful unit, giving you a compact and powerful option that's a surefire hit for when you're taking on your travels.
With the first few months of its latest target release year drawing to a close, the modders behind Skyblivion are looking to make some "final" and "vital" veteran additions to their team in order to get the ambitious remake of Oblivion in Skyrim's engine over the line. This comes after a delay late last year, which saw Skyblivion's arrival pushed to 2026, following some accusations from a former dev that it was being rushed out of the door.
ProPublica
The post Trump’s Justice Department Dropped 23,000 Criminal Investigations in Shift to Immigration appeared first on ProPublica.
Is there a way to reduce the jumping of text back and forth when updating the git gutter, like just setting a permanent block there when there is no change
This is my my currrent setup for the gutters using the git-async plugin
hook global -group git-gutter-setup BufCreate /.* %{
add-highlighter buffer/git-diff flag-lines Default git_diff_flags
try %{ git show-diff }
hook buffer -group git-gutter-buffer FocusIn .* %{
try %{ git-async update-diff }
}
hook buffer -group git-gutter-buffer BufReload .* %{
try %{ git-async update-diff }
}
hook buffer -group git-gutter-buffer BufWritePost .* %{
try %{ git-async update-diff }
}
hook buffer -group git-gutter-buffer NormalIdle .* %{
try %{ git-async update-diff }
}
}
3 posts - 2 participants
Amazon's Spring Sale rumbles on, and in its final days in the 'States, it's knocked a staggering 37% off one of the beefier processors in AMD's current lineup - the 12 core/24 thread Ryzen 9 9900X. At $315 from Amazon USA, it's dropped to a new low price from the big online retailer down from a previous price of $370 or thereabouts, although Amazon is stating a bigger 37% discount on its $499 list price.
I know exactly who Kliff, the protagonist of Crimson Desert, is. During my romp through the vast expanse of Pywel, he was a distant tower enthusiast with a side interest in lonely locomotives. Aside from those things, he's rather bland. Though, the actor who played him has now outlined that throughout the game's regularly shifting development - which included a name change for its main character - he pushed Pearl Abyss to make the character more than just a stoic line-grumbler.
An ancient, work-in-progress version of Rockstar's Grand Theft Auto IV has reportedly been discovered on an Xbox 360 development kit at a car boot sale, somewhere up Edinburgh way. Dating back to November 2007, about six months before the open world game's launch, it's said to contain a cut model for a Liberty City river ferry that once featured in a trailer.
While we only have the buyer's word that the development hardware - "a phat white Xbox 360 XDK with a Rockstar North label on it" - is legit, former Rockstar technical director Obbe Vermeij has, at least, verified that GTA 4 was once supposed to have a ferry, though he doesn't have much to share about the presence of materials for what appears to be a canned GTA 4 zombie minigame. Cor!
The Logitech G515 Lightspeed TKL first launched back in mid-2024 as a more affordable alternative to the Swiss brand's all-conquering G915 TKL. It retained enough of the fundamentals - solid chassis, snappy low-profile switches, reliable wireless connectivity and so on - to make it feel like a strong value proposition at the time, although with current sales, has been made an even better one. I'm currently seeing it for its best prices in a while on both sides of the Atlantic - that's £95 on Amazon UK and $70 on the Amazon USA - the latter is part of the final couple of days of the Amazon Spring Sale.
The original Screamer was the first racing game I ever played on PC. It was heavily inspired by Ridge Racer, but I didn't know that at the time. I just knew that me and my two older brothers were all competing in the same game, a rare occurrence
The post In Expanding de Sitter Space, Quantum Mechanics Gets Even More Elusive first appeared on Quanta Magazine
When James and I published our impressions of anime racer Screamer the other week, I mentioned I was keen to give its online races a go once it’d pulled out of the garage. Would the sights and sounds of sliding around its twisty tracks and slamming into real people make for as much fun as I’d had racing the computer in its story mode?
Much of the time, using social media is like fondling a wasp's nest, but sometimes, sometimes, social media is Nice. For example, Firaxis narrative director Cat Manning recently started a Bluesky thread "of small practical pieces of advice developers just starting out or unfamiliar with a genre might not know". The replies and quote-posts include thoughts from people with credits on fairly big games.
Inevitably, they run the gamut of approachability. At one end of the spectrum, you have Apex Legends engineer Jay Stevens jauntily observing that "a navmesh is a very handy thing to have, even in a multiplayer game without NPCs", which I maybe half-understand, and sounds like it could be the opening to a Broadway song of some kind. More digestibly, you have former Marvel's Avengers and current Legacy of Orsinium developer Keano Raubun commenting that the "biggest bang for buck in (open world RPG) game writing will always be NPCs having funny ambient conversations amongst themselves".
Hello, new week of PC games! Hey, I thought you'd be taller. Ah, I see what's happened: the Maw has eaten Friday again, and swallowed next Monday for good measure. As ever, the normies are calling this a "bank holiday weekend". There are various festivities planned - apparently, some bunny has been running around laying chocolate eggs.
Epic Games' mass layoffs led a programmer with terminal brain cancer to lose his life insurance, leaving him and his family struggling to find new coverage. Following news of the situation breaking, Epic CEO Tim Sweeney has said the company have reached out to the programmer - Mike Prinke - and that they "will solve the insurance".
Some people like to ease into the week, as though dipping toes into a frigid northern sea, and some people Monday Hard by wrapping their arms around an iceberg. Are you the latter kind of bather? Try this on for size, then: Riftborne is a real-time sci-fi grand strategy game that's controlled using an old-fashioned, "terminal-style" interface.
Seize your silly computer mouse and feed it unto the dog. Where you're going, there shall be no drag-selects, cursor animations, right-click menus, and all the rest of that piddly frippery you are accustomed to in these modern SO-CALLED "best strategy games", with their cosseting, 32+ colour visuals that even your dog might be able to understand, assuming you didn't just kill your dog by feeding her a piece of plastic.
Pearl Abyss' bashing of their massive open-world into a more palatable shape continues, with Crimson Desert's latest patch packing a bunch more tweaks to controls and adding some new animals to ride around on. It also looks to have begun swapping out those AI paintings the studio previously claimed were accidentally left in it on release, though the patch's wording around this change is fairly vague.
ProPublica
The post A Nursing Home Owner Got a Trump Pardon. The Families of His Patients Got Nothing. appeared first on ProPublica.
Sundays are for deciding to re-watch The Sopranos. Specifically that episode in which Tony gets a bad tummy and then talks to a fish. You wonder what you might fever dream of, if you too were to go and eat at an Indian restaurant, then have enough room for a snack at Artie Bucco's fine Italian eatery? Would you too dream of surreal wandering down a boardwalk? Would you instead dream something different? Would you dream of a platypus sitting in a high-rise apartment, looking up from the newspaper as he reminds a house guest not to trip over a potted cactus when they exit his bathroom?
Would that be the-Oh. Oh no. It's happening again. The person who's emerged from the bathroom, tripping over the plant on the way, is bald and reeks of alternative comedy. Ready the words and prepare to fire.
Video games, or more so the people who play them, I suppose, have this annoying thing where they assign a genre name as an insult. I don't want to reignite the discourse around JRPG as a term, but it certainly was used in quite a derisive and othering manner in its earlier years. The term walking sim was used more as a point of ironic degradation, even though it was perfectly apt in many ways. Then there's Eurojank, a sort of real but not technically real genre that describes ambitious but imperfect games made by European developers. And Andrii Verpakhovskyi, designer on the original Stalker games, doesn't think such jank should be geologically categorised.
The mystery of what you should price your game is one that I am sure will continue to remain mostly unsolved. There's just no right answer, and to make matters worse, there's currencies other than your own to consider. On Steam there have been plenty of occasions where regional pricing differences haven't gone down well, primarily due to games costing too much based on local wages. However, a new Steam update should now make it easier for devs to set better regional prices.
It sounds like Kingdom Come: Deliverance 2 developer Warhorse Studios' future projects won't be translated entirely by human hands. Earlier today, a Reddit post was shared to the game's subreddit from Max Hejtmánek, a Czech to English translator and editor on the developer's most recent game, where he claimed that yesterday, March 27th, he was laid off "in favour of using AI for all translations going forward."
The problem with playtesting is that it is impossible to predict every last thing any given person may do once a game is out in the wild. It's an imperfect science where you do the best you can in the moment. I imagine a live service game like Arc Raiders to be extra difficult, given how many playstyles need to be accounted for. And based on a recent interview, it sounds like some of the team at Embark took an approach that involved a randomiser determining their own playstyle from day to day to make sure they weren't just playing one way.
It's been a little over a year since the release of Wanderstop, the debut game of Ivy Road, itself a studio made up of Stanley Parable, Gone Home, and Minecraft talent. Since then, the developer has been trying to find funding for its next game, Engine Angel, but in January announced that this had been unsuccessful, with layoffs taking place as a result. Now, the studio has announced that it is, unfortunately, shutting down.
There is a significant danger that this article will have aged terribly. You see, I asked everyone what they were playing this weekend on Thursday, rather than the usual post-lunch scramble on a Friday. You see, I took Friday off to travel to Wales to spend a long weekend with my family. Who knows what happened between my polling of the team on Thursday and Friday? Perhaps Valve surprise released Half-Life 3 and everyone is playing that instead. Maybe they all went off videogames in the interim.
I can only hope they thought to go into the CMS and update the article accordingly. Otherwise, I'll look like a right plonker.
Hello everyone, currently working on a plugin that adds a match interface similar to what is in helix, match.kak with additional support for html tags. You can mostly thing of it as a surround plugin though
1 post - 1 participant
Keyboard Builders' Digest
The Dareu Cool68 is a 65% magnetic gamer keyboard with very nice housing design, featuring unique ambient light diffusers.
Keyboard Builders' Digest
This yet-to-be-named unibody split is a handwired board by flixo.
One of the biggest upgrades you can make to a PC setup in my eyes is to switch to an OLED monitor for a much sharper viewing experience. A lot of it is down to the deeper blacks, stronger contrast and excellent colours you can get from modern panels. It is more of a premium upgrade if you've got the cash and the PC needed to drive a high-res and high refresh rate screen, but definitely worth it as someone who made the switch to a 32-inch 4K 240Hz option just like this Samsung Odyssey OLED G8. This screen is down to $849 from Amazon USA in the Spring Sale, marking out a hefty $450 discount on its previous high price - it has been closer to $900 and this exact price in more recent weeks, though.
Free-to-play tactical shooter PUBG: Blindspot is being shut down by developers Arc Team and publishers Krafton a whole couple of months into its early access career. Launched on February 5th, it will cease service on March 30th.
Crusader Kings 3's latest "Realm Maintenance" update, all about improving and adding to the base game's established systems, is out now in beta form. It includes a big ledger full of spreadsheets you can use to keep track of the world, a rework of accolades, and makes the lives of older rulers even more miserable.
The Logitech G703 Lightspeed isn't one of the mice I can personally attest to using, but it's got the makings of a solid choice from the spec sheet - a reliable 25,600 DPI Hero senor I've used in some of the brand's other mice and a reliable Lightspeed wireless connection, plus a more ergonomic, contoured shape, and up to 35 hours of battery life.
Currently, this rodent is on the receiving end of a hefty discount in the 'States for Amazon's Spring Sale which makes it $60 from Amazon USA - that's its best price of 2026, and a solid price for such a potent rodent. It's £53 from Amazon UK, for reference, although that's a much more minor discount against its price in previous weeks.
Slay the Spire 2 developers Mega Crit have rolled back aspects of last week's big STS2 balancing update, which nerfed a number of cards according to the broad objective of making infinites – that is, cunning combos that let you prolong your turn forever - harder to accomplish.
The patch in question isn't even formally part of the roguelite deckbuilder yet – you have to opt into the Steam beta branch to test it out. But it has sparked a ruckus nonetheless among the Spire Slayers, some of whom attempted to review bomb the game despite Mega Crit's protestations that Slay the Spire 2 is still in early access development.
Though there are things to love in Crimson Desert if you're open to hobbies like tower ogling or ghost train riding, the mammoth action adventure blob's story is arguably its biggest weakness. Well, aside from those AI paintings which were left in it on release. Developers Pearl Abyss, currently in the midst of trying to patch up a lot of the other holes players and critics have pointed out, have now made clear they're aware that their tale of people witrh grey manes fighting evil bears isn't the best.
The post When Coupled Volcanoes Talk, These Researchers Listen first appeared on Quanta Magazine
In ZIPIT's splendid story-driven photography sim The Wide Open Sky is Running out of Catfish, you are a young witch living on the back of a huge, aerial catfish – a benevolent flying island of trees, fountains and windchimes that puts me in mind of The Legend of Zelda: Wind Waker.
The catfish is sad that the skies are so empty nowadays, so you must use a magic flute - see, we're definitely in Zelda's orbit - to transform into a similarly gravity-agnostic eel, which eats clouds and poops them out as various creatures. Snapping photos of those creatures grants you seashells, which turn into more clouds when thrown into the fountain.
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Teyon and Nacon have revealed Hunter: The Reckoning – Deathwish, a new "semi open world" first-person single-player RPG set in the World of Darkness table-top universe. Where stablemate series Vampire: The Masquerade is about a secret society of bloodsuckers, Hunter is about the humans who stalk and kill those bloodsuckers together with werewolves, ghouls and, well, anything remotely monstrous or supernatural.
Snap. Up until now, that's been the sort of sound you only hear in Resident Evil Requiem when a spooky monster may or may not be sneaking up on you. Thanks to a new patch from Capcom, though, it could now also signify that you've just taken a cute photo of the spooky monster about to ruin Grace or Leon's day.
The JSAUX ModCase is our second favourite Steam Deck case, serving as a more affordable alternative to the Dbrand Project Killswitch. It's an affordable means of protecting your handheld PC while also having the modularity of more expensive cases. The deal we've spotted is on the base option, which is coming in at $25 from Amazon US in the current Spring Sale. You can push to other options with more accessories, although those aren't discounted to the same extent at the moment.
As hinted at by previous peeks at it, which were set in 1915 and 1943, Like A Dragon devs RGG Studio are jumping around in time with their upcoming historical brawler Stranger than Heaven. They've confirmed via a fresh trailer that it's set in five different decades and, arguably more surprisingly, five different Japanese cities.
Alien Deathstorm is the new sci-fi FPS from Rebellion, developers of skull-popping shooter series Sniper Elite and the recent, Very English survival game Atomfall. What is Alien Deathstorm about? Why, it's a slice-of-life story about a neurodivergent person growing up in the big city HOHO OF COURSE NOT, it's a game about aliens in which there is a storm that will make you dead, set in another collapsing extra-terrestrial colony full of dependably phat, lived-in 1980s technology. Here's the announcement trailer.
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I've already spoken once today about my intrigue around permanency today, so why not keep that train running. Star Wars Zero Company, a strategy game with XCOM in its veins and execution, is continuing on its spiritual predecessors lineage by having the most controversial of all video deaths as a main feature: permadeath.
The appearance of AI in art is nothing new, hell, Mr. Movies himself Steven Spielberg literally made A.I. Artificial Intelligence near the start of the millenia. But that was the Cool AI, where robots could be people, too, if we let them. Now what we have is the Donkey Bollocks AI that produces garbage facsimiles of things we know and actually like. But that doesn't mean it's not worth considering AI, and I really need you to bear with me here, within our art, as that's exactly what the team behind Pragmata did (without touching the stuff).
It would be a reasonable assumption to make that there are only so many variations on football games you can make. Ultimately, no matter how many bells, whistles, or rocket powered cars you throw at it, it always comes down to getting a ball in a net and shouting SCOOOOOORE. Except in the case of Nutmeg!, a "nostalgic deckbuilding football manager" which looks like it features more faxing than any sort of kicking, but I mean that in an endearing way, promise.
I quite like a bit of permanency in games. Well, like might be too positive, I'm more intrigued by it and the friction it provides. It's interesting that if you're silly enough to kill an NPC in Dark Souls, for example, that's it, no take backsies. So despite honestly not caring all that much for zombie games, I'm still a bit interested in Dying Light: The Beast and its new Restored Land update which introduces a mode where if you kill a zombie once, it truly is gone for good.
We've all been there. You and two other morally dubious alien treasure hunters have an expedition go wrong, and find yourselves having to tactically blast through some baddies in order to secure some relics in timely fashion. Well, at least that's situation the three protagonists of Vaunted, a newly announced tactical RPG, find themselves in.
STALKER 2: Heart of Chornobyl is getting its first proper expansion this year, titled Cost of Hope, and it looks stuffed to its icky mutant gills with classic STALKER series beats that the base game – while a powerfully engrossing survival FPS – missed out on. The Chornobyl Nuclear Power Plant returns as an explorable, doubtless horrible addition to the game’s open world, and the story concerns the conflict between the rival Freedom and Duty factions that’s been simmering since the original STALKER.
A new Life is Strange game doesn't always feel particularly odd given its sort of steady turn into a franchise. The last one was only in 2024 with Life Is Strange: Double Exposure, bringing back the original game's Max Caulfield. This wasn't necessarily a welcome return for all, and ended up being somewhat of a mixed bag. And now we come to now with a potentially odd entry, Life is Strange: Reunion, which is out today. As the subtitle suggests, and where the oddness comes in, Reunion reunites Max with the surprising return of Chloe Price. Big spoilers ahead for Double Exposure, by the way!
I dunno if you heard earlier this month, but PlayStation are reportedly breaking up with us PC folks, at least when it comes to the PS5's biggest singleplayer hitters. Asked where Returnal devs Housemarque's new game Saros - due out next month - fits into that, its director has opted to remain tight-lipped.
Having re-launched Splitgate 2 as Spligate: Arena Reloaded late last year, 1047 Games have now kicked off early work on a new shooter. Details are scarce aside from the fact you'll be able to move around in it and that 1047 CEO Ian Proulx reckons it should appeal to fans of Titanfall and Call of Duty Blops 3. Oh, and that you can sign-up for to playtest it now.
I have two dreams as mayor of an island town in Nova Roma, the new early access city-building game from Lion Shield and Hooded Horse. One is to erect a fantastic water network for my people - a sturdy yet poetic lattice of aqueducts, following their deft gradations down from the mountain rivers to cisterns gracefully spaced amid the insulae, forums, circuses and temples. In my reborn Rome, no populous bathhouse, tinkling fountain, or humble latrine shall ever run dry. With my other hand, I shall raise mighty dams, diverting the rivers away from my walls to avoid flooding in times of heavy rainfall, while exposing velvety expanses of buildable, tillable soil.
My citizens will learn to treat water frivolously, swilling and pissing it away in their decadence, much as they did in the Rome of old. The fools! For when my empire of hydration is complete, I will ascend the slopes and whimsically commission one final dam. Trusting in my stewardship – for what reason have I given them to disobey? - the citizens shall toil day and night to finish the structure. Then, when the last stone is laid and the sluices slam shut, they shall gaze in horror as a tidal wave engulfs their fair metropolis and sweeps all their precious bloody bathhouses away.
AMD's Ryzen 9000 series of gaming CPUs might not have provided the hefty uplift in performance that we expected, after the revolution that the AM5 socket chips first brought, but they've nonetheless proven to be more efficient and slightly quicker options than the Ryzen 7000 chips they replaced. Slap bang in the middle of this range of options is the Ryzen 7 9700X, an eight-core and 16-thread processor that can be had for decent money. It's currently $265 from Amazon US in the Spring Sale, working out to a genuine reduction on a decent option for most folks that makes for a much more compelling option if you want to change over to AM5 from an older system, or want to upgrade your existing rig to the latest generation.
Up until Bethesda's announcement that it'll be getting some robot army DLC next month and the yassification of its faces by Nvidia's DLSS 5 tech, I'd not thought about seeing how Starfield's modding scene is getting on for a little while. That's now changed, because they've finally gotten seamless custom animations working.
Perhaps sensing competition in the field of Japan-flavoured arcade racing games, Forza Horizon 6 devs Playground Games have revealed the open-world vroomer’s system requirements. Agreeably, they’re a sensible balance of attainable low-end fare – at 1080p, a GTX 1650 and 16GB of RAM are apparently all that’s needed for 60fps – and the kind of hulking graphics bricks that you’d expect for 4K ray tracing. Only the most baby-oiled of hypercars for the RX 9070 XT owners, you understand, though support for lil’ handhelds like the Steam Deck is confirmed as well.
Players and developers should boycott Nvidia's AI-stuffed DLSS 5 tech, with hopes that it'll force the compny to "think about going back to giving us what we want". That's the appeal being made by Dave Oshry, CEO of indie studio New Blood Interactive, who's been asked for his take on the neural rendering gubbins Nvidia exec Jensen Huang's recently been adopting a multitude of tones as he's tried to convince critis that they've just got it all wrong.
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I am shocked to discover that this is the first time we've written about Amberspire, the new sci-fi city builder from Nic Tringali, developer of starfaring monastic strategy game The Banished Vault. Shocked, I tell you!
It's set on a gas giant moon, looks a bit like isometric Sable, features dice with arcane symbols, and challenges you to "cohabit" with an ecology of ooze, silica and rust, rather than turning everything into a mall. It's the kind of speculative fiction racket an eco-vibing hipster like myself goes crackers over, and here I am announcing Amberspire to you with the release barely a month away on 6th May. I can only hang my head in shame, and offer you this trailer.
House House were kind enough to keep a video of my hands-on session with Big Walk, filmed by one of the participating PRs. Generally, a full video of a preview event including player audio is a lifesaver for a journalist, struggling to keep notes while pushing buttons. But in this case, I don't want to watch the Big Walk video, because then I would hear what the other players were saying when I wasn't there.
You see, I fell down a cliff midway through Big Walk, and spent the night floundering about in the ocean. Eventually, a developer armed with a big, ball-shaped lamp tracked me down and ushered me back up, hoisting me onto his shoulders so that I could leap to a rock. Nights in Big Walk last moments. I was gone for the length of a luxurious toilet break. But still, those were moments in which the others were gathered, waiting for me. Perhaps they were making fun of me. I don't want to know.
Phwoar, look at that striking steeple on the horizon, I thought after arriving in Crimson Desert’s first town.
I was playing a man I was fairly sure I couldn’t give a toss about, embroiled in a conflict I also couldn’t give a toss about, but that tower. Man, it took my breath away. Who could dwell within it? Who first built it? Can I climb it? Where did they get all of that stone? These questions buzzed around my belfry-addled brain. ‘Hey, stay on track,’ argued another bit of my grey matter, ‘you’ve got a train to find’. ‘Train can wait,’ I replied, ‘must take in the visual majesty of this faraway tower and maybe visit it to see if there’s anything interesting to do there’.
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One of my most useful tech purchases in recent times hasn't been anythng big or flashy, but a humble Ugreen SSD enclosure. It essentially takes any spare M.2 drive you might have laying around and turns it into a fast external SSD, with minimul fuss and for a lot less cash than just buying a whole new portable drive. I've done this with a 2TB Crucial P310 I had left over, and it's worked a treat for the last year. At Amazon, it's down to £16 in the UK and $16 in the USA. The latter is for Amazon's Spring Sale in the States, while the one in the UK is more of a cyclical discount, judging by the price history.
High-resolution monitors have become a lot cheaper over recent years, in contrast to a most internal component types, which are currently in a race to see who can plunge us into financial destitution the fastest. It wasn’t that long ago that the 4K, 160Hz, 27in panel of the Asus ROG Strix XG27UCG would put it out of reach for anyone who didn’t have access to a sovereign wealth fund, yet here it is, discounted to just £319 / $299. That’s only about half what it would cost to buy a new graphics card capable of actually running 4K games.
The post In Math, Rigor Is Vital. But Are Digitized Proofs Taking It Too Far? first appeared on Quanta Magazine
I’ve been through much with my Razer Wolverine V3 Pro. Malenia, Blade of Miquella. Groal the Great. The bit in Dispatch where you have to choose a favourite doughnut and "Chocolate" isn’t an option. Then there’s the psychic shock of having a game controller than costs more than, say, 40 quid to begin with – it’s not something that immediately feels right.
The Wolverine V3 Pro itself, however, feels very right indeed. It's a solid and endlessly comfortable wireless pad, whose buttons are enriched with the pleasant mechanical clickiness of a high-end mouse. Cost-wise, it’s also a lot less now than when I got mine: Amazon US has it at 35% off during their Spring sale, while in the UK, Scan has it down from £190 to £130. Still premium, but worth it, in my eyes. And hands.
It takes a lot to get me interested in anything tower-defensive these days, and I'm getting pretty grouchy about paper-based aesthetics, too, but "minimalist strategy game" Painted Kingdoms combines these trends to promising effect. It takes place in a living book, where each chapter is illustrated according to a different cultural heritage, extending from Europe to China.
As a roving general-hero, your job is to build a settlement by filling in the blank pages with your magic brush, giving rise to both fortifications and lovely wild spaces. Then, you must fight off waves of badniks who threaten to set the paper alight, reducing your pop-up terrain to ash.
Slay the Spire 2's multiplayer component is a lovely, sociable game of tactical chemistry and unity in the face of hideous door-based lifeforms, but inevitably, the modders are trying to ruin the bonhomie by adding PvP.
The new Steam Machine remains an almost tragically distant prospect, despite Valve’s attempts at reassurance. But y’ know what the next best thing is? Not caring about hardware release dates, obviously. The second next best thing is to equip a Steam Deck with Ugreen’s handy 9-in-1 docking station, which is down from $60 to $40 in the Amazon US Spring Sale – and isn’t all that expensive in the UK either.
Following Epic Games' mass layoffs, a Fortnite producer has said that the devs left behind "cannot even fully understand" the sort of impact the job cuts will have on the game during this year and into the future.
The Asus ROG Strix Scope II 96 Wireless has been a long-time favourite mechanical keyboard of mine. That's because of its highly functional, near-full-size layout, its smooth, lubricated switches, and just the sense that the entire package feels thoughtful and well-put-together. I tried looking for a deal for in in the UK, sadly to no avail, though our US pals will be happy to learn it's currently $130 from Amazon US in their Spring Sale (that, for some strange reason, is happening over a week after the UK one ended).
Like many people at companies preoccupied with discovering the next "goose that lays the golden egg", Half-Life 2 and Portal writer Erik Wolpaw has been "poking around" with generative AI. He and a small team at Valve have been testing out different applications, in what Wolpaw assures us isn't a "concerted" effort at implementing the soul-regurgitating, workforce-abrading gadgetry in any particular new game.
Wolpaw's current feeling is that generative AI isn't very good at anything "creative", like cracking jokes. But he does think Large Language Models could make for entertaining NPC voice reactions in games such as Grand Theft Auto and, indeed, Wolpaw's own Left 4 Dead, because AI is marvellous at being a fawning little gopher. It is fantastic at "going along with whatever insane thing you say and kind of adjusting to the flow of that".
Around the turn of the new year, Fallout: London developers Team FOLON teased plans to drop the second of the brilliantly British Fallout 4 mod's second DLC in early 2026, assuming no hiccups got in the way of those plans. Sadly, it seems that's exactly what's happened, necessitating the "skeletal crew" still working on the mod to push Last Orders beyond a projected April release window.
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I've heard Cornwall is quite lovely this time of year. Still cool enough for a fresh pastie, warm enough to have fish and chips by the beach. Shame about all the mutant fish people that are hungry for death! Ah, no, sorry, I think I've gotten myself too enveloped within BRINE, a fast and heavy footed boomer shooter where you play as an angry fisherman who must defend the strange country from "crustacean cultists and piscine horrors."
Let's travel back in time, roughly to the late 2000s and early 2010s. It was a time where indie games were becoming more of a defined Separate Thing from blockbuster games. It certainly wasn't the birth of indie games, but with the release of certain notable games like Fez, it did mark a change in who got to make money from them at the very least. But to me personally, there is no more quintessential indie game from that era than Superbrothers: Sword & Sorcery EP, which against my wishes has turned 15 today.
It sounds like Sony are continuing to do what they presumably coldly view as cost cutting. According to Jason Schreier, often known for his insider information, and a leak shared in a ResetEra thread, Dark Outlaw Games, a studio set up by former Call of Duty lead Jason Blundell, is being shut down. It's unclear how many people this includes at this time.
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Fancy forming your own opinion of Peter Molyneux's supposed final ever game, Masters of Albion? Outside of just commenting on a trailer that plays all the hits, that is? Well, you can, maybe, if you're lucky enough, as Mr. Molyneux himself has put out a call for you to sign up to beta test the game ahead of its release next month.
Sintopia, the very Bullfroggy strategy management game from developers Piraknights and publishers Team 17, will release on April 16th. I compared this one to The Screwtape Letters back at announcement, but the more obvious, gamer-brain pitch is that it's Black & White sitting on top of Dungeon Keeper. That is, a god sim parked on top of a management game, albeit with a greater emphasis on automation than you might recall from Bullfrog's heyday.
In Sintopia, you are the middle manager of Hell. Above you, there is a bucolic, self-sufficient realm of weirdly plant-based humans, all going about their lives farming, building and searching for treasure. And sinning. The Humus (Humusians? Humusings?) do love to sin. Which is where you come in. When the Humus die, they are swept away to the underworld by a toothy hellbus, and must be purged of moral stains before they can be safely granted a new body.
The year is 2026, and a new-but-not-really EverQuest is on the way. Announced today, EverQuest Legends is the same MMO some of you have been playing for coming up to 30 years, just without all the years of expansions. And the graphics look as they did upon launch. And there's a few modern upgrades. Don't ask me what the word same means.
Epic Games have announced that they're laying off over 1000 staff today, March 24th. In the wake of that news, the publishers have announced that three Fortnite modes are being permanently sunsetted. Meanwhile, one of the studios Epic own - Horizon Chase developers Aquiris - have announced plans to pull downloads for the first two games in their arcade racing series offline later this year.
The UK games industry is "seeing a decline of unprecedented scale and speed" according to the latest research done by video games industry trade association TIGA. According to TIGA's report, 1,537 development jobs were lost overall in the sector during the year-long period leading up to September 2025, marking the first downturn on that front in 14 years. Meanwhile, studio numbers have fallen and startup companies are struggling.
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Keyboard Builders' Digest
Testing KiiBOOM's wireless Phantom 98 keyboard. An acrylic beauty, nicely matching the cool Pixelpop Arcade keycap set.
Keyboard Builders' Digest
A 36-key split keyboard with rotary encoders and hardware debouncing: Cirrus40 by schuay.
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Keyboard Builders' Digest
Behind the scenes with lots of reviews (Jiffy75, Redragon, Whalebone, Kemove), open-source and commercial projects, keyboard art, meetups, new shops and discounts, etc.
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Keyboard Builders' Digest
A left-hand game controller with joystick – on throttle rails. 3R Free Controller by Roel Rijkes.
Keyboard Builders' Digest
Konstantin Goncharuk's 65% Splinter is a split keyboard with horizontal staggering – wired or wireless.
Keyboard Builders' Digest
A steno/chording keyboard with mouse switches: ThumbsUp! V12 Omron by ak66666.
Keyboard Builders' Digest
Kemove came up with the new four-claw P10-V1 switch puller. My new favorite tool of this kind.
Keyboard Builders' Digest
A fancy 3D-printed 20% ergo split with trackball: Black Pearl by Christian Czepluch.
Keyboard Builders' Digest
Redragon's tri-mode wireless Behemoth K724 Pro is a 75% keyboard with display and rotary knob.
Hi, long-time Kakoune user, first time posting here.
I’ve been working on Kasane, an independent frontend for Kakoune that communicates via kak -ui json. It’s not an official Kakoune project — it depends on Kakoune and does not work without it.
I love Kakoune’s editing model, but I wanted richer UI extensibility. Currently, building UI-level plugins often means relying on tmux, window managers, or shell scripts — which introduces environment dependencies and performance overhead. I wanted a frontend that provides a proper UI foundation for plugins, without losing anything from the standard Kakoune experience.
Your kakrc, keybindings, and plugins (kak-lsp, fzf.kak, etc.) all work as-is. No configuration changes needed.
alias kak=kasane
Rendering runs at ~49 μs per frame at 80×24, so there should be no perceptible overhead.
Kasane provides a plugin API where plugins can contribute UI elements, transform existing elements, add line annotations, and create overlays. Plugins are built as WASM components — portable and sandboxed.
Plugins can spawn and communicate with external processes via streaming I/O — the bundled fuzzy finder coordinates fd and fzf this way. This opens the door to linter integration, REPLs, and other tool-driven workflows.
Plugins can also declare their own surfaces (independent screen regions) and manipulate the workspace layout — splitting panes, adding tabs, docking panels, or creating floating windows. The UI foundation is designed so that features like these are built as plugins rather than requiring core changes.
A few bundled plugins ship as examples: cursor line highlight, color preview, selection badge, and fuzzy finder.
An optional GPU backend (wgpu + glyphon) is available with --features gui. Native font rendering, smooth animations — worth a try if you’re curious.

I’d love any feedback — bug reports, feature requests, ideas for plugins you’d want to build, or even just casual impressions. Issues, PRs, and comments here are all very welcome.
16 posts - 5 participants
Hi,
I’m a former vim user looking for a new text editor due to the recent use of Claude as both a generator and reviewer of code added to the codebase.
Does anyone know whether kakoune as a project has, or will have, any statement on accepting LLM generated contributions to the project?
I’m not going to try to convince anyone to disallow LLM generated code in their codebase, I’m just trying to avoid surprises down the road, given that my text editor is a pretty central part of my workflow.
10 posts - 5 participants
Keyboard Builders' Digest
I tested Whalebone's best-selling product, the KDS-3 keyboard stand. Well-designed, elegant, affordable.
Keyboard Builders' Digest
Simon Schödler's Effiddy is a declarative split keyboard, inspired by the Totem.
Keyboard Builders' Digest
Another 34-key split, with a twist though. The modular Paw 34 by James Crosswell.
Keyboard Builders' Digest
The Jiffy75 (SP75) is a low-profile prebuilt-split keyboard by Jezail Funder Studio. With wooden accents and wrist rest.
Keyboard Builders' Digest
Behind the scenes with the February switch rankings, Womier SK80 Pro review, Switch Quiz, open-source and commercial projects, keyboard art, meetups, etc.
I have found <a-)> and <a-(> really useful and fun key mappings to use. However, there have been situations where they aren’t sufficient for swapping certain selections. For example, transforming the following:
int foo(int a, float b, char* c);
into
int foo(float b, int a, char* c);
cannot be done by selecting the inside of the parentheses, splitting on , and rotating with either <a-)> or <a-(>. So I took the time to create a mapping that can do precisely that:
define-command shift-right %{ execute-keys -save-regs '^"a' 'Z<a-,>yz<a-)>Z,"aZz<a-,>RZ"az<a-z>a'}
define-command shift-left %{ execute-keys -save-regs '^"a' 'Z<a-,>yz<a-(>Z,"aZz<a-,>RZ"az<a-z>a'}
These commands allow you to move a single selection through the others. The result looks like this (brackets represent the main cursor):
[1] 2 3
2 [1] 3 (shift right)
2 3 [1] (shift right)
I think it is quite a neat binding that others might enjoy/find useful. I found it too small to be a plugin, so I decided to post it here such that others can find it quite easily. Some explanation on how it works:
Z<a-,>yz Creates a copy of all non-primary selections to reposition them later<a-)> Rotate all selections to the right, this is to get the main selection to the right.Z,"aZ Creates a copy of all selections after rotation and creates a copy of the main selection in register a to get it back laterz<a-,>R Restore all rotated selections and replace all but the main selection with the clipboard (this keeps all of the selection contents ordered)Z"az<a-z>a Save all current selections and restore the main selection. Only then add back the rotated selections. This done in order to keep main selection at the same item.There is probably a simpler way to achieve the same thing. I got this result through trial and error.
1 post - 1 participant
Keyboard Builders' Digest
Here are February’s top mechanical switches, the community’s favorites based on vendor sales data.
Keyboard Builders' Digest
Yuburoll's DASIC is a symmetrical Alice-style split keyboard with reversible PCB.
Keyboard Builders' Digest
Two Sweep derivatives with splay: RAII by unspecworks – wired or wireless.
Keyboard Builders' Digest
Nick Coughlin's Ground Control 40 is a 40% open-source ortho keyboard designed for rapid prototyping.
Keyboard Builders' Digest
The tri-mode wireless Womier SK80 Pro comes with Great Wave overdose, including a matching mouse pad and wrist rest.
Keyboard Builders' Digest
A new ergo keycap profile for columnar layouts: Bobslei by Beelb0u.
Hey all.
In neovim there was a very useful plugin called gitlinker which would grab a github permalink for the file and line you currently had selected. GitHub - linrongbin16/gitlinker.nvim: Maintained fork of ruifm's gitlinker, refactored with bug fixes, ssh aliases, blame support and other improvements.
I was missing it in kak so I figured I would try to replicate its core functionality. It uses OSC52 for the copy mechanism.
I figured other kak users might find it useful as well. Cheers!
define-command copy-github-permalink %{
evaluate-commands %sh{
file=$(printf "%s" "$kak_buffile" | sed "s|^$(pwd)/||")
line="$kak_cursor_line"
github_remote=$(git config --get-regexp '^remote\..*\.url' | grep github.com | head -1 | awk '{print $2}')
if [[ -z "$github_remote" ]]; then
printf "echo 'error: No github remote found'"
else
remote=$(echo "$github_remote" | sed 's|^.*://||;s|^git@||;s|:|/|;s|\.git$||')
commit=$(git rev-parse HEAD)
url="https://$remote/blob/$commit/$file#L$line"
encoded=$(printf %s "$url" | base64 | tr -d '\n')
printf "set-register '\"' '%s'\n" "$url"
printf "nop %%sh{ printf '\\e]52;;%s\\e\\\\' '%s' >/dev/tty }\n" "$encoded"
printf "echo 'Copied github permalink to clipboard'"
fi
}
}
map global user u ':copy-github-permalink<ret>' -docstring 'Copy github permalink'
1 post - 1 participant
What makes ansi.kak not much powerful is that there are a ton of ansi code standards that my terminal supports but it doesn’t by default, so rather than giving kakoune a functionality that should be for other tools (the terminal emulator), we need a way to bypass kakoune sanitization of these codes so they reach the terminal emulator as is.
4 posts - 2 participants
This combined fzf.kak plugin GitHub - andreyorst/fzf.kak: FZF for Kakoune
fzf cml GitHub - junegunn/fzf: 🌸 A command-line fuzzy finder and
kks script kks/scripts at main · kkga/kks · GitHub
So thanks to Andrey Listopadov and Gadzhi Kharkharov for their work!!
This required fzf, fzf.kak, moreutils “moreutils” and create a hook to create a file where the info of recent files is save.
You can put this inside the modules of fzf.kak.
This is an extension for fzf.kak plugin
1 post - 1 participant
I just created an improved version of my last LLM integration for kakoune, now with agentic capabilities: GitHub - eko234/gemi2: Agentic assistant tool for kakoune, it can browse the web and it has a very simple implementation of a tool to use a TODOS file when chatting with the model, you can of course add more tools as I’ve created a tools directory that defines a hook to add more tools so you can customize your ideas and workflows, hope you find it useful.
I love how fun it is to manipulate text with kakoune, so I’d rather build tools than to lose one of the more fun parts of programing for me <3
BTW, another difference regarding my las AI plugin, is that you need to spin up the server before using it, could be a bit bothersome, but it means you can share state between kakoune sessions and the state does not depend on a kakoune instance to be up, which used to be very annoying for me.
1 post - 1 participant
I’m using the sway wayland compositor and I ask for help to have a lsp server to integerate with kak-lsp. since sway uses i3 configuration language (or its too similar), we can mash them up into one.
Can anyone tackle this problem please? any i3/sway user?
3 posts - 2 participants
The idea of this script is rapid prototyping in current c/cpp files. By default this compile/run and create executable with the name of the current buffer or using make adding the ‘m’ argument.
In this way now you can also add command line arguments and jump to the error with or jump-next/prev-error command.
I use source command to get the kakoune-repl-buffer but I dont know if is the proper way, but its works. I tried to use modules as in the make.kak file but I didnt know how to do it. Thanks to all people involve in this cool project!
1 post - 1 participant
Yet another Tree-sitter integration effort. I had a few additional goals over basic syntax highlighting. I wanted to be able to intelligently detect certain conditions in disparate syntax nodes and highlight them specially. I also wanted to leverage the generated tree to jump from definition to definition. And I wanted make it highly configurable so I wouldn’t have to keep changing the code to do different things.
Under the hood after the initial tree creation, we’re editing the tree to make re-parsing faster. I’ve also threaded Acorn so that initialization and update happen asynchronously to kakoune so you can keep working while the plugin is doing it’s thing.
Definitely not perfect yet, but I’ve been daily driving this for about a year and I keep patching it as I find repeatable errors. Here’s a snip of the beginning of the readme; the rest can be found at https://github.com/JasonBrownDeveloper/Acorn.
Leverages Tree-sitter to do more than syntax highlighting.
Built on top of danr’s fork of tomKPZ’s pykak, Acorn uses py-tree-sitter to integrate Tree-sitter utility into Kakoune.
1 post - 1 participant
github - btop Resource monitor that shows usage and stats for processor, memory, disks, network and processes. C++ version.
3 posts - 2 participants
on kakoune.org the demo of the text manipulation uses outdated keybinds (like <space> instead of ,)
the same is true for explain kakoune keys, not sure about the official github wiki and certainly kakoune tv
1 post - 1 participant
Feels Kakoune-y but also similar to sregx. I’m also getting array programming vibes in this. Interesting tool.
4 posts - 2 participants
A Terminal Music and Podcast Player written in Rust.
crates.io - Termusic
1 post - 1 participant
Does/Has anyone have any suggestions or improvements on a ‘Prompt’ or ‘Model’ for improving Kakounes’ documentation with the help of an AI?
Similar topic 2019: @Screwtapello
Rewriting/Reorganising Kakounes Documentation
Currently experimenting with ollama create kakoune-docs -f ./Modelfile
# Modelfile
FROM cogito:8b
PARAMETER temperature 0.6
PARAMETER num_ctx 32768
PARAMETER min_p 0.0
PARAMETER top_p 0.95
PARAMETER top_k 20
SYSTEM You are a Senior Writer that specializes in Technical and Support Documentation.
SYSTEM If you dont know, say "I do not know.".
SYSTEM Enable deep thinking subroutine.
Please review the below ‘Buffers’ documentation for the Kakoune text editor and suggest improvements for its; readability, structure, context, technical explanations, examples, and formatting.
The focus should be on clear explanations of concepts for new users with technical details that help both new and experienced users. The documentation should be more user-friendly, comprehensive, and easier to follow.
[buffers.asciidoc]
Please provide in AsciiDoc format a revised version of the Buffers documentation with all your suggested improvements to make the documentation more comprehensive, user-friendly, and easier to follow for both new and experienced users.
This revised documentation:
Here’s the complete revised documentation in AsciiDoc format:
buffers.asciidoc (click for more details)17 posts - 2 participants
I want to force kakoune to use sway. does that really need to be complicated?!
I’m using kitty, and strangley it doesn’t detect both
I use a custom kakrc in a different path (thanks to me using nixos) like this:
kak -n -e source /etc/nixos/kak/kakrc
I hope this conversation can be helpful for anyone who wants to change the windowing module
10 posts - 3 participants
I know there’s a default plugin in rc/tools, but I was trying to reverse engineer it to write a small shellscript that acts like a valid MANPAGER.
That’s the script
man -P cat | col -x -b | kak
but of course, man wants a topic and doesn’t accept stdin
Is there a better solution?
2 posts - 2 participants
since alt is used to reverse the direction of the motion in commands like f and t, and shift is used to deal with extend (basicly selection) like in all other commands
I would like hiding that change behind an option to give people time to adapt to it, and a few versions afterward make the default of kakoune to use <a-u> for redo and U for undo selection.
and so u stays the same and <a-U> does the same thing (alt for redo the last edit, shift for selection rather than edits)
I apologise if that wasted your time, but I thought it was a somewhat better idea.
4 posts - 2 participants
I want to use Kakoune to write markdown files, but find that the soft wrap around around bullet points makes them harder to read.
Current Behavior:
List:
- example bullet
point 1
- example bullet
point 2
This is is what i would want to happen:
List:
- example bullet
point 1
- example bullet
point 2
I have been struggling to achieve this behavior with soft wrapped lines, by probably misunderstanding how regional highlighters work. I also tried this by editing the markdown.kak directly and it would nice to know if this is the best way to do this.
7 posts - 2 participants
I’m integrating some long running asynchronous processes (think ci, linters, style checkers, etc…) and I’ve set them up to send eval -client commands to create highlighters as issues are found. It works as long as I don’t switch buffers between the start and result of the external process, otherwise the highlighter gets applied to the wrong window/buffer. As a minimal example based on Kakoune’s interfacing document, run this in one buffer then switch to another buffer before the sleep expires.
:nop %sh{ {
sleep 10
echo "eval -client '$kak_client' 'execute-keys %{ohello wrong buffer<esc>}'" |
kak -p ${kak_session}
} > /dev/null 2>&1 < /dev/null & }
Is there a way to target the window scope for a specific buffer for a specific client?
4 posts - 2 participants
kakoune.org has a list of community resources. Under the Matrix option, it sent me to https://matrix.to/#/#kakoune:libera.chat which does not appear to exist.
3 posts - 3 participants
A start at *.raku filetype highlighters. Chipping away locally and not all setup yet. So, I’m able to share through this platform rather than a repo at the moment. Anyone looking to or wanting a bit of colour for their Raku files just drop it in/as autoload/raku.kak and hackity hack hack.
Raku highlighter screenshot with a solarized-dark editor colour scheme:
1 post - 1 participant
Hi,
I’ve been entertaining one extension idea for Kakoune for a while and would like to share result. A quick-start template for mini-tools (in Rust):
The idea is that Kakoune shell scripting is great, but it is shell scripting. Often it blocks UI or just simply is too complex to express in shell scripting. This is a template that is non-blocking and also starts fast. This can be used to integrate more complex logic into Kakoune.
I’ve added two examples - first - a simple pong in Session/Client context and second with a Rust-opened FIFO so that buffer can be opened in fifo mode later.
It’s quite basic, and I’m using something for (not-yet-published) universal searcher. Hope someone fill find it useful.
3 posts - 2 participants
It makes sense to stop command execution on %sh{ return 1 }. How do I do that?
3 posts - 3 participants
A complete tangent for sure, but why Codeberg in specific and how has your user experience been? I will split this out into a new thread if it gets too long.
4 posts - 3 participants